

However, the ending - both on Yuffie’s end as well as the additional one featuring scenes with Cloud and the rest of the FF7R gang, provides plenty of things fans of the game will talk about until the sequel releases. This will prove useful in the final battle - which can be a headache compared to everything else in the game.Īt this point, you’ve probably already seen the spoilers, but we won’t say anything here. Later on in the game, you’ll get a chance to equip a materia that lets you do a synergized attack that doesn’t cost ATB. The game encourages you to go in and out of synergy for a dynamic combat experience. The catch is that Sonon’s ATB gauge fills up much slower when in this mode even if you have ATB materia boost equipped. With it, Yuffie’s attacks deal more damage as they are executed in tandem with Sonon. You need to press L2 to activate synergy. To best utilize this suave ninja, you’ll want to use Synergy. You can still issue him commands when his ATB meter fills up, but that’s about it. Unlike in the main FF7R game, you can’t switch to Sonon. This writer’s timing in games (and life in general) isn’t impeccable so this wasn’t utilized in this playthrough as much. However, you need to time it precisely just about before the enemy lands a blow to be fully effective. Yuffie also has a pretty strong parry/block mechanic. Yuffie can use Fire, Ice, Thunder, and Wind ninjutsu. Ninjutsu attacks can have elemental effects. When the Shuriken is away, you can compound the attacks by pressing square repeatedly to land ninjutsu attacks. You can retrieve the Shuriken by pressing triangle again. This lands a couple of hits on the enemy.

Pressing and holding square lands a combo of light attacks that has Yuffie creating distance from the enemy towards the end.įrom a distance, Yuffie can then throw the Shuriken by pressing the triangle button. Meanwhile, Yuffie is somewhat a combination of both. Barrett and Aerith prioritize maintaining a distance. Cloud and Tifa are close quarter combat specialists. In the same way that it’s similar button presses but manages to feel unique depending on the character you’re using. This makes you more aware of your surroundings and encourages you to look around if there’s something you can throw the shuriken at to gain items or move forward. It’s by no means a platforming challenge, but it’s both a clever and thoughtful addition that makes sense for the characters you’re playing as.Īnother thing unique to Yuffie is she can throw her shuriken to Shinra boxes and objects from a distance. Here, they’re able to move around the environment in a way that was not possible with Cloud, Barrett, Tifa, and Aerith. In terms of movement, the INTERMission DLC took advantage of Yuffie and Sonon’s backgrounds as actual ninjas of the FF7R world. It’s exactly the same button commands but Square Enix has once again managed to make it feel unique. If you played FF7R then you should have no problems picking up on the controls. Accompanying Yuffie in this mission journey is Sonon Kusakabe - another Wutai clan member.
